VR INDUSTRY

Virtual Reality (VR) technology has been developing at a stable pace since 2016, and sales of VR devices and software have visibly accelerated in the second half of 2018. The multitude of new patents, technology development and stable sales of existing solutions bear testimony to the fact that in the near future we will be observing a dynamic growth of the VR industry.

The uniqueness of the virtual reality market allows small developers to achieve great success. The majority of income from the VR market comes from the computer games industry. It is the driving force behind VR goggles sales. At present, it is a constant, continuing dynamic trend.

OCULUS QUEST

Oculus Quest had its premiere in June 2019. These are wireless virtual reality goggles owned by Facebook. Unlike the Oculus Rift models, they do not require a personal computer to operate. Goggles are characterized by high quality and comfort.

Since October 2020, a newer version of goggles is available on the market – Oculus Quest 2, equipped with a Snapdragon XR2 processor, more RAM memory, a better display allowing for higher image resolution, and other improvements. Stronger components translate into better graphics quality, as well as more complex mechanics and gameplay elements. In other words, Oculus Quest 2 allows developers to create better games, with a higher level of gaming comfort.

STEAM VR

On the Steam VR platform there is a large selection of PC VR goggles available – goggles that we connect with a PC via cable.
Valve Index are one of the most interesting goggles on the VR hardware market, characterized by very high image quality and ergonomic design.

The sum of PC games released on Steam is about 30 000 titles. Every year this number increases parabolically. Every day up to 30 new games appear on Steam. For comparison, there are currently 3,000 titles on Steam VR, including simple applications for a few minutes of playtime.